![]() Imp and Tower boost repair traps and beams the same way they do other towers.The player must be within casting range of either node to begin construction. EV builders can now move while placing the child node of a beam.Mana token and player shop max price increased to 2B.Any towers or heroes spawning while Nightmare is selected will use Nightmare levels of all other stats but will not update when switching between difficulties. If Nightmare difficulty is selected in the tavern, all towers, heroes and pets will deal the damage they would in the map.Tavern Dummy now reports the total damage dealt as well as the DPS.Tavern Dummy averaging period increased from 2 to 4 seconds to improve consistency.Tavern Dummy report text moved above hit damage text to allow for easier viewing.Added a thousands separator (,) to all numbers using high value formatting when between 1,000 and 1 M.Projectile towers now accurately report the period between attacks (previously the firing animation time was not included).The trading UI supports adding 48 items to trade using the “Add to Trade” button.Two new towers for the Jester (details in the next section).Buccaneers Bay Campaign Map (Including Survival).We'll have more news soon.) If you have any ideas on what you’d like to see in the game, check out the Community Development forum! We're still looking into providing the new updates for Mac/Linux. This update includes new content, major improvements and much-requested bug fixes for the game. The first community-driven update for Dungeon Defenders is here! This update was created by the Community Development Team, a passionate group of volunteer Defenders who have been given the tools to change the Ranked version of the game. ![]() List of Major CDT Updates Update 1 - "First Community-Driven Update for Dungeon Defenders" She became a lead programmer after Crzyrndm left the CDT. She has shared the game's internal speed values for all heroes and their costumes, the Deadly Striker Tower's target priority weights, hidden length statistics, etc., on the DDRnG Discord. Plane is a documenter of datamining into DD1. Otter was another key CDT member early on, alongside Crzyrndm. He is credited for designing the Temple of Polybius challenge whose final boss is an upsized Ninja Monk nicknamed "Mischief" by the DD1 community.Īlso known as "Nexussfire," they created the extra large Tavern map. ![]() Mischief is a well-known Monk player for his primary DPS hero. He joined the CDT late, during the development of Update 6.īy February 8, 2021, Chromatic Games hired him for a game design position. Short for "I honestly don't care" or "I DO honestly care," IHDC is the creator of Dungeon Defenders Redux. Harry was an artist and map/level designer. After his departure, Plane took over as a lead programmer. "CrazyRandom" was the first lead game developer of the CDT. Many of their names can be found on the third floor of the Tavern. These DD players together formed the Community Development Team of whom would update DD1 over the next four years.Īll of the following users were apart of the Community Development Team at one point. But by the end of 2015, they had given a selection of Defenders a volunteer opportunity to further work on the game.
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